resume & contact

Who am I ?

Hi, I'm Haider, a Talented Architect / CG Artist located in Stockholm, Sweden
I try to live by the philosophy, never to stop developing and always pursuing new challenges.
Besides architecture and art, I have a passion (love-hate-relation) for technology.

Call me if you need to get in touch: +46 (0)739 - 78 97 87
Scroll down for contact form.
Kind regards,
Haider Alghifary / Haider of Sweden

Download My CV

Key Expertise

Architecture planning and design

Creative and good conceptual skills, great eye for details. I love creating spaces that motivates and affects people.

I have knowledge in large projects (hospitals, bus depots, train stations etc), private housing, landscape & urban design.

3D modelling and Arch Visualization

Complex modeling, high quality texturing, lighting and top-quality renderings in Vray or Mental Ray, Forest Pack vegetation.

I also use game engines for architectural visualizations.

Eminent software knowledge

Over the years, I gathered deep knowledge in many software and the list keeps growing. Finding their strength and knowing their weekness. Importing and exporting between them is part of my work.

Traditional & digital drawing skills

Ability to come up with original ideas & concepts and illustrate them.


Owning a C64 as a kid and trying to understand the manual in english withough knowing the language at that time taught me to stand tall and rely on myself.

Excellent communicator

Easy to do with among collegues, professional with clients.

Good listener and problem solver at client meetings.

My Resume


Architect, 3d graphics specialist

GRID Arkitektur

May 2016 – Current

GRID Arkitektur is an architecture firm specialized in planning and architecture for travel, transport and infrastructure.

Beside traditional architecture planning, my everyday work can consist of:
» 3d modelling of sites and facilities
» Terrain modelling and roads
» Processing 3D Scan data & point clouds
» GIS data & coordinate transformation
» Camera matching digital environments to real life photographs
» Architecture visualisations & 3D printing


White Arkiteker

Sept 2014 – Nov 2015
White is Scandinavia largest architecture firm.
I was involved in both large hospital project and smaller urban design projects with responsibilities like:

» construction document
» record drawings, involving Revit, AutoCAD and AutoCAD Scripting
» sketches and room drawings, Revit, AutoCAD and InDesign
» visualisations for marketing purposes, Revit, 3dsMax/Vray, Photoshop



Jan 2006 – Dec 2008
Modeling from mockup to final, both lowpoly and hipoly. Texturing color, spec and normal maps for props, vehicles and buildings. Asset export to in-house game engine.

AAA game production experience
» Terminator Salvation, Equity Games/Evolved Games
» Bionic Commando, Capcom
» Tom Clancys Ghost Recon Advanced Warfighter 2, Ubisoft

Secondary responsibilities
» Discussion forum
» Wiki

Creative Director/Founder

Anima Design

Jan 2006 – Dec 2008
When I was twenty years old, I started this company to meet a growing demand of digital productions like 3d renderings and animations.

By this time, I was self-taught in Photoshop, 3dsMax and Post-Production.
I produced everything from print and web design to 3d renderings, 3d animations and architecture visualizations.
Also, I worked as teacher on location and online, teaching Autodesk Maya, modeling, uv-mapping (texturing in Photoshop) and character rigging and animation.


Master’s Degree in Architecture (M.Arch.) - 300 ECT credits

KTH Royal Institute of Technology

Aug 2015 – May 2015

4rth year projects:

Bachelor of Architecture (B.Arch.)

KTH Royal Institute of Technology

Aug 2010 – May 2013

Project exerpts:

Bachelor of Artistic Creation and 3D-Animation

University West

Aug 2002 – May 2005
3D Graphics, Arts and Animation

Animation & Computer Graphics

EC Gruppen

1998 – 1999
A private held school specialized in Media and IT educations.
Studied 3d Studio Max, Animation, Softimage, Photoshop and Webdesign.


  • 3dsMax, Revit, AutoCAD 3D

  • Adobe Photoshop, Illustrator, InDesign

  • Unreal Engine/CryEngine

  • Civil 3D

  • Rhino

  • Maya: modelling, rigging & character animation

  • Zbrush, Mudbox

  • Anime Studio: 2D Animation

  • Sketchup



Finalist: Archtecture contest

BO 2049: Imagine the future

Willa Nordic

April 2017

The jury's motivation:
Home 2.0 redefines the meaning of what a house can be. Home 2.0 proposes a self-sufficient house where spearhead technology frees residents from everyday life and with a vision of high quality of life, new ways of working and living are created.

Finalist: Archtecture contest

BO 2049: Imagine the future

Willa Nordic

March 2014

The jury's motivation:
"The proposal demonstrated a responsible and sustainable holistic approach to living and working remotely and argues that the modern technology will be possible to live in the wild with a reduced travel as a result., The proposal has the villa, which landed in the woods, bears with innovative solutions such as building envelope and temperature zones."


  • Swedish: Mother tongue

  • English

  • German

  • Arabic

  • Dutch: basic reading abilities


  • Drawing
  • Reading
  • Gaming
  • Sporting